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Self-Funding Scholar, HongLab, Inc. Sep/2021 - Present


Software Engineer, Instagram, Jun/2020 - Sep/2021

  • Pioneered AI media enhancements at Instagram

Principal Researcher, Hyprsense, Apr/2019 – Jun/2020

  • Deep learning based real-time monocular motion capture for virtual character animation

Tech Influencer, May/2016 – Present

Lithopia, a sabbatical startup project on 3D modeling and printing, Oct/2014 – Jun/2015

  • Makers from all over the world downloaded 30K+ 3D models.

  • Automated personalized digitalized manufacturing

  • Inspired Korean 3D printing industry (YTN science interview below)

Entertainment Computing Research Center, Director, 9/2011- 8/2014

  • Funded 4M+ USD, trained 50+ students, and helped Korean VFX companies.

  • Collaborated with SNU, KAIST, and major Korean VFX studios.

Associate Professor, Dongguk Univ., Seoul, Korea, 9/2008 – 2/2019

  • Visual Simulation Lab. at the Dept. of CS&E

  • Best Industrial Cooperation Award and Best Researcher Award.

  • Courses: C/C++, data structure, object-oriented programming, computer graphics, deep learning, etc.

Post-doctoral Research Fellow, Stanford University, 7/2005 – 7/2007

  • Advisor: Ronald Fedkiw at the Computer Science Department (Link)

  • Physically based animation of fracturing and fire.


Ph.D. Computer Science, 3/2002 – 8/2005

  • Korea University

  • Advisor: Chang-Hun Kim, Thesis: “Visual Simulation of Fluids with Discontinuous State Variables”

M.S. Mechanical Engineering, 3/2000 – 2/2002

B.S. Mechanical Engineering, 3/1996 – 2/2002

Han-Sung Science High School, 1994.3-1996.2

  • Early Graduation

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