Experience
Self-Funding Scholar, HongLab, Inc. Sep/2021 - Present
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HONGLAB, INC. CEO
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Software Engineer, Instagram, Jun/2020 - Sep/2021
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Pioneered AI media enhancements at Instagram
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Principal Researcher, Hyprsense, Apr/2019 – Jun/2020
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Deep learning based real-time monocular motion capture for virtual character animation
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Tech Influencer, May/2016 – Present
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Best-selling C/C++ online lectures in Korea, 10k+ students
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Python, Computer Graphics online lectures in US, 200+ new students per month
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Lithopia, a sabbatical startup project on 3D modeling and printing, Oct/2014 – Jun/2015
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Makers from all over the world downloaded 30K+ 3D models.
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Automated personalized digitalized manufacturing
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Inspired Korean 3D printing industry (YTN science interview below)
Entertainment Computing Research Center, Director, 9/2011- 8/2014
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Funded 4M+ USD, trained 50+ students, and helped Korean VFX companies.
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Collaborated with SNU, KAIST, and major Korean VFX studios.
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Associate Professor, Dongguk Univ., Seoul, Korea, 9/2008 – 2/2019
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Visual Simulation Lab. at the Dept. of CS&E
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Best Industrial Cooperation Award and Best Researcher Award.
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Courses: C/C++, data structure, object-oriented programming, computer graphics, deep learning, etc.
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Post-doctoral Research Fellow, Stanford University, 7/2005 – 7/2007
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Advisor: Ronald Fedkiw at the Computer Science Department (Link)
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Physically based animation of fracturing and fire.
Education
Ph.D. Computer Science, 3/2002 – 8/2005
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Advisor: Chang-Hun Kim, Thesis: “Visual Simulation of Fluids with Discontinuous State Variables”
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M.S. Mechanical Engineering, 3/2000 – 2/2002
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Advisor: Soon-Hung Han, Thesis: “Application of Motion Effect Library for Gaming Realism”
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B.S. Mechanical Engineering, 3/1996 – 2/2002
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Han-Sung Science High School, 1994.3-1996.2
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Early Graduation